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Tutorial, MtcSystem methods. More... #include "libfaudes.h" Go to the source code of this file.
Detailed DescriptionTutorial, MtcSystem methods. /** @file mtc_1_generators.cpp
Tutorial, MtcSystem methods.
@ingroup Tutorials
@include mtc_1_generators.cpp
*/
#include "libfaudes.h"
// make faudes namespace available to our program
using namespace faudes;
/////////////////
// main program
/////////////////
int main() {
/***************************************************************
* Constructor and file io
*
***************************************************************/
// At first we create an empty MtcSystem object
MtcSystem g1;
// Insert states
Idx s1 = g1.InsState("up");
Idx s2 = g1.InsInitState("middle");
// Insert events
Idx e1, e2;
e1 = g1.InsEvent("go_up");
e2 = g1.InsEvent("go_down");
// Set transitions - by name or index
g1.SetTransition("middle", "go_up", "up");
g1.SetTransition(s1, e2, s2);
// Generate further MtcSystem objects by reading a generator from a file...
MtcSystem g2("data/mtc_generator_1.gen");
MtcSystem g3;
g3.Read("data/mtc_generator_1.gen");
// ...or by copying a generator
MtcSystem g4=g3;
// Output of MtcSystem to file
g4.Write("tmp_mtc_generator_1.gen");
g1.Write("tmp_mtc_generator_2.gen");
// Write MtcSystem to console (for debugging)
std::cout << "##########################################" << std::endl;
std::cout << "# mtcgenerators - constructors and file io" << std::endl;
std::cout << std::endl << "# MtcSystem without colors:" << std::endl << std::endl;
g1.DWrite();
std::cout << std::endl << "# MtcSystem with colors:" << std::endl << std::endl;
g2.DWrite();
std::cout << std::endl << "# same MtcSystem, but read from file using the Read() method:" << std::endl << std::endl;
g3.DWrite();
std::cout << "##########################################" << std::endl << std::endl;
/***************************************************************
* Output to .dot-file for Graphviz visualization
*
***************************************************************/
// Generator .dot-file for Graphviz dot
// Output of the MtcSystem to the dot format, where states are colored
g1.DotWrite("tmp_mtc_generator_1.dot");
// Graphical output of the MtcSystem, invokes Graphviz dot
g2.GraphWrite("tmp_mtc_generator_2.png");
/***************************************************************
* Editing state attributes - colored states
*
***************************************************************/
// Insert a new colored state
// Set further transitions
g1.SetTransition(s2, e2, s3);
g1.SetTransition(s3, e1, s2);
// Set a color for an existing state
Idx c1 = g1.InsColor(s1, "high");
g1.InsColor(s2, c1);
// test output
g1.Write("tmp_mtc_generator_3.gen");
g1.GraphWrite("tmp_mtc_generator_3.png");
// The color label of the second state is wrong
// ==> delete it
g1.DelColor(s2, "high");
// Test output
g1.Write("tmp_mtc_generator_4.gen");
g1.GraphWrite("tmp_mtc_generator_4.png");
// Find out index of a color
Idx c3 = g1.ColorIndex("high");
std::cout << "Index of color \"high\": " << c3 << std::endl;
// Find out name of color
std::string color3 = g1.ColorName(c3);
std::cout << "Color name for index " << c3 << ": " << color3 << std::endl;
// Delete one color from all states
g1.DelColor(c3);
// Test output
g1.Write("tmp_mtc_generator_5.gen");
g1.GraphWrite("tmp_mtc_generator_5.png");
// Delete all colors from all states
g1.ClearStateAttributes();
// Test output
g1.Write("tmp_mtc_generator_6.gen");
g1.GraphWrite("tmp_mtc_generator_6.png");
// Reinsert color "high"
g1.InsColor(s1, c3);
// Test output
g1.Write("tmp_mtc_generator_7.gen");
g1.GraphWrite("tmp_mtc_generator_7.png");
// delete all colors from a particular state
g1.ClrStateAttribute(s1);
// test output
g1.Write("tmp_mtc_generator_8.gen");
g1.GraphWrite("tmp_mtc_generator_8.png");
// reinsert color
g1.InsColor(s1, c1);
// test output
g1.Write("tmp_mtc_generator_9.gen");
g1.GraphWrite("tmp_mtc_generator_9.png");
// Lookup name of reinserted color
std::string name = g1.ColorName(c1);
// Color names are not deleted from symbol table as long as the global
// color symbol table is used.
std::cout << "Color name for index " << c1 << ": " << name << std::endl;
// Check if color exists in generator
// (therefore iterate over all states -> expensive method)
if(!g1.ExistsColor(c1))
std::cout << "Color c1 does not exist in g1 anymore" << std::endl;
else
std::cout << "Color c1 exists in g1" << std::endl;
// Check if a color exists in a particular state
if(!g1.ExistsColor(s2, c1))
std::cout << "State s2 is not colored by color c1" << std::endl;
if(g1.ExistsColor(s1, c1))
std::cout << "State s1 is colored by color " << g1.CStr(c1) << std::endl;
// Collect all colors of the generator
// Directly inserts colors into the specified reference of a color set
ColorSet allColors1;
g1.Colors(allColors1);
// Creates temporary color set, inserts all colors,
// and copies the set to allcolors2 afterwards
ColorSet allColors2 = g1.Colors();
// Get all colors of a particular state
const ColorSet& allStateColors =g1.Colors(s1);
// Print color to console
allStateColors.DWrite();
// Clear MtcSystem g1
g1.Clear();
/////////////////////////////////////////////////////
// Local color symbol table
//
// In the current implementation, a symbol table is treated local
// whenever it is different to the global one. The implementation
// then tries to keep book and remove symbols that are not referenced.
// However, this feature in its current form is inefficient and not
// very useful. It will disapper in a future version.
//
/////////////////////////////////////////////////////
{
MtcSystem gen, copygen;
Idx st1 = gen.InsInitState("1");
Idx st2 = gen.InsState("2");
Idx eva = gen.InsEvent("a");
Idx evb = gen.InsEvent("b");
Idx evc = gen.InsEvent("c");
Idx c1 = gen.InsColor(st1, "first");
Idx c2 = gen.InsColor(st2, "second");
gen.SetTransition(st1, eva, st2);
gen.SetTransition(st2, evb, st2);
gen.SetTransition(st2, evc, st1);
std::cout << "gen: Color name of c1 = " << gen.ColorName(c1) << std::endl;
std::cout << "gen: Color index of first = " << gen.ColorIndex("first") << std::endl;
// Generate new color symbol table for gen,
// all color labels already contained in gen are copied
gen.NewColorSymbolTable();
std::cout << "gen: Color name of c1 = " << gen.ColorName(c1) << std::endl;
std::cout << "gen: Color index of first = " << gen.ColorIndex("first") << std::endl;
copygen.Assign(gen);
gen.DelColor(c1);
std::cout << "copygen: Color name of c1 = " << copygen.ColorName(c1) << std::endl;
std::cout << "copygen: Color index of first = " << copygen.ColorIndex("first") << std::endl;
Idx c3 = copygen.InsColor(st1, "New_Color");
if (!gen.ExistsColor(c1)) std::cout << "gen: Index c1 does not exist!" << std::endl;
else std::cout << "gen: Index c1 exists!" << std::endl;
try {
std::cout << "gen: Color name of c1 = " << gen.ColorName(c1) << std::endl;
}
catch (faudes::Exception& exception){
std::cout << "gen: Color name of c1 does not exist any more" << std::endl;
}
if (!gen.ExistsColor(c3)) std::cout << "gen: Index c3 does not exist!" << std::endl;
else std::cout << "gen: Index c3 exists!" << std::endl;
try {
std::cout << "gen: Color name of c3 = " << gen.ColorName(c1) << std::endl;
}
catch (faudes::Exception& exception){
std::cout << "gen: Color name of c3 does not exist any more" << std::endl;
}
if (!copygen.ExistsColor(c1)) std::cout << "copygen: Index c1 does not exist!" << std::endl;
else std::cout << "copygen: Index c1 exists!" << std::endl;
try {
std::cout << "copygen: Color name of c1 = " << copygen.ColorName(c1) << std::endl;
}
catch (faudes::Exception& exception){
std::cout << "copygen: Color name of c1 does not exist any more" << std::endl;
}
if (!copygen.ExistsColor(c3)) std::cout << "copygen: Index c3 does not exist!" << std::endl;
else std::cout << "copygen: Index c3 exists!" << std::endl;
try {
std::cout << "copygen: Color name of c3 = " << copygen.ColorName(c1) << std::endl;
}
catch (faudes::Exception& exception){
std::cout << "copygen: Color name of c3 does not exist any more" << std::endl;
}
}
return 0;
}
Includes all libFAUDES headers, incl plugings TmtcGenerator< AttributeVoid, AttributeColoredState, AttributeCFlags, AttributeVoid > MtcSystem Definition: mtc_generator.h:746 Definition in file mtc_1_generators.cpp. Function Documentation◆ main()
Definition at line 22 of file mtc_1_generators.cpp. libFAUDES 2.32b --- 2024.03.01 --- c++ api documentaion by doxygen |