libFAUDES
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Index
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faudes::LuaFunctionDefinition Class Reference
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Public Member Functions | |
LuaFunctionDefinition (const std::string &name="") | |
Constructor. | |
LuaFunctionDefinition (const LuaFunctionDefinition &rSrc) | |
Copy constructor. | |
virtual | ~LuaFunctionDefinition (void) |
Destructor. | |
void | Clear (void) |
Clear documentation-data, signature and script (keep prototype). | |
const std::string & | LuaCode (void) const |
Get Lua code. | |
void | LuaCode (const std::string &rCode) |
Set Lua code. | |
void | DefaultL (LuaState *pL) |
Set default lua state. | |
LuaState * | DefaultL (void) const |
Get default lua state. | |
std::string | SyntaxCheck (void) |
Syntax check lua code. | |
void | Install (LuaState *pL) const |
Install this function to a Lua state. | |
void | Install (lua_State *pLL) const |
Install this function to a Lua state. | |
Protected Member Functions | |
virtual void | DoAssign (const LuaFunctionDefinition &rSrc) |
Std faudes type interface: assignment. | |
virtual bool | DoEqual (const LuaFunctionDefinition &rOther) const |
Std faudes type interface: test equality. | |
virtual void | DoRead (TokenReader &rTr, const std::string &rLabel="", const Type *pContext=0) |
Read configuration data of this object from TokenReader. | |
virtual void | DoReadCore (TokenReader &rTr) |
Read configuration data of this object from TokenReader. | |
virtual void | DoWrite (TokenWriter &rTw, const std::string &rLabel="", const Type *pContext=0) const |
Write configuration data of this object to TokenWriter. | |
virtual void | DoWriteCore (TokenWriter &rTw) const |
Write configuration data of this object to TokenWriter. | |
virtual void | Prototype (Function *pFunc) |
Assign prototype object. | |
Protected Attributes | |
LuaFunction * | pLuaFunction |
Typed prototype instance. | |
std::string | mLuaCode |
Lua code. | |
std::string | mLuaFile |
Lua file. | |
LuaState * | pDefaultL |
Default lua state. |
A LuaFunctionDefinition is derived from FaunctionDefinition to define a faudes-function by a Lua script.
Thus, it has the Lua code as an additional member variable and uses a LuaFunction as a prototype object. In particular, LuaFunctionDefinitions are allways valid in the sense that hey have a prototype. The LuaFunction object implements DoTypeCheck and DoExecute to run the specifed Lua code.
The token io format is demonstrated by the following example:
<LuaFunctionDefinition name="LuaExtension::LargeGenerator"> <Documentation> Construct a generator by random. </Documentation> <Keywords> "luaextension" "example" </Keywords> <VariantSignatures> <Signature name="LargeGen(#Q,#Sigma,GRes)"> <Parameter name="SizeQ" ftype="Integer" access="In"/> <Parameter name="SizeSigma" ftype="Integer" access="In"/> <Parameter name="Res" ftype="Generator" access="Out" /> </Signature> </VariantSignatures> <LuaCode> <[CDATA[ -- Extension reports on loading print('loading luaextension "LargeGenerator"') -- Define my function (mangled version of variant name) function LargeGen_Q_Sigma_GRes(qn,sn,gen) -- Function reports on execution print(string.format('LargeGen(...): qn=%d sn=%d',qn,sn)) -- Exeution code gen:Clear() for i=1,qn do gen:InsState(i) end for i=1,sn do gen:InsEvent(string.format('ev_%d',i)) end -- Done return -- End of function definition end -- Extension reports on loading print('loading luaextension: done') ]]> </LuaCode> </LuaFunctionDefinition>
Restrictions and conventions:
access="Out"
or access="InOut"
parameter, you must use the assigment memberfunction Assign (as opposed to the assignment operator "=").access="In"
. In order to implement elementary typed return values, the respective Lua function must return the corresponding values by an approriate return statement. The signature should indicate this by the attribute creturn="true"
. The current implementation will automatically imply creturn="true"
for any access="Out"
or access="InOut"
.access=
attribute. Definition at line 127 of file lbp_function.h.
faudes::LuaFunctionDefinition::LuaFunctionDefinition | ( | const std::string & | name = "" |
) |
Constructor.
In contrast to the std FunctionDefinition, the default constructor sets up a valid lua function definition with a newly created LuaFunction as prototype. Of course, you will need to set the signatures and the lua code to obtain an operational function.
Definition at line 143 of file lbp_function.cpp.
faudes::LuaFunctionDefinition::LuaFunctionDefinition | ( | const LuaFunctionDefinition & | rSrc | ) |
Copy constructor.
Definition at line 154 of file lbp_function.cpp.
virtual faudes::LuaFunctionDefinition::~LuaFunctionDefinition | ( | void | ) | [inline, virtual] |
Destructor.
Definition at line 153 of file lbp_function.h.
void faudes::LuaFunctionDefinition::Clear | ( | void | ) | [virtual] |
Clear documentation-data, signature and script (keep prototype).
Reimplemented from faudes::FunctionDefinition.
Definition at line 189 of file lbp_function.cpp.
LuaState * faudes::LuaFunctionDefinition::DefaultL | ( | void | ) | const |
void faudes::LuaFunctionDefinition::DefaultL | ( | LuaState * | pL | ) |
Set default lua state.
Sets the default lua state on which functions that refer to this function definition will use for execution. If set to NULL (e.g. on consruction), the global state is used. However, the function object itself may overwrite the default.
pL | Lua state |
Definition at line 223 of file lbp_function.cpp.
void faudes::LuaFunctionDefinition::DoAssign | ( | const LuaFunctionDefinition & | rSrc | ) | [protected, virtual] |
Std faudes type interface: assignment.
rSrc | Source to copy from |
Definition at line 163 of file lbp_function.cpp.
bool faudes::LuaFunctionDefinition::DoEqual | ( | const LuaFunctionDefinition & | rOther | ) | const [protected, virtual] |
Std faudes type interface: test equality.
rOther | Other object to compare with. |
Definition at line 179 of file lbp_function.cpp.
void faudes::LuaFunctionDefinition::DoRead | ( | TokenReader & | rTr, | |
const std::string & | rLabel = "" , |
|||
const Type * | pContext = 0 | |||
) | [protected, virtual] |
Read configuration data of this object from TokenReader.
Actual reading is done by DoReadCore.
The section defaults to "LuaFunctionDefinition", context ignored.
rTr | TokenReader to read from | |
rLabel | Section to read | |
pContext | Read context to provide contextual information (ignored) |
Reimplemented from faudes::FunctionDefinition.
Definition at line 476 of file lbp_function.cpp.
void faudes::LuaFunctionDefinition::DoReadCore | ( | TokenReader & | rTr | ) | [protected, virtual] |
Read configuration data of this object from TokenReader.
This method reads members only, it does not read the section.
rTr | TokenReader to read from |
Reimplemented from faudes::FunctionDefinition.
Definition at line 491 of file lbp_function.cpp.
void faudes::LuaFunctionDefinition::DoWrite | ( | TokenWriter & | rTw, | |
const std::string & | rLabel = "" , |
|||
const Type * | pContext = 0 | |||
) | const [protected, virtual] |
Write configuration data of this object to TokenWriter.
The section defaults to "LuaFunctionDefinition", context ignored.
rTw | Reference to TokenWriter | |
rLabel | Label of section to write | |
pContext | Write context to provide contextual information |
Exception |
|
Reimplemented from faudes::FunctionDefinition.
Definition at line 524 of file lbp_function.cpp.
void faudes::LuaFunctionDefinition::DoWriteCore | ( | TokenWriter & | rTw | ) | const [protected, virtual] |
Write configuration data of this object to TokenWriter.
This method writes plain member data, the section lables are not written.
rTw | Reference to TokenWriter |
Exception |
|
Reimplemented from faudes::FunctionDefinition.
Definition at line 533 of file lbp_function.cpp.
void faudes::LuaFunctionDefinition::Install | ( | lua_State * | pLL | ) | const |
Install this function to a Lua state.
Alternative signature for applications that do not use the the LuaState wrapper class. See also Install(LuaState*).
pLL | Reference to the Lua state |
Definition at line 271 of file lbp_function.cpp.
void faudes::LuaFunctionDefinition::Install | ( | LuaState * | pL | ) | const |
Install this function to a Lua state.
This routine installs the Lua code of this function definition to the table "faudes" of the specified Lua state. It also constructs a wrapper function to dispatch signatures and palces this in the table "faudes". Effectively, the resulting Lua state is prepared to execute the Lua function with the same semantics as used for SWIG generated wrappers of C++ functions.
pL | Reference to the Lua state |
Definition at line 266 of file lbp_function.cpp.
void faudes::LuaFunctionDefinition::LuaCode | ( | const std::string & | rCode | ) |
Set Lua code.
rCode | Lua code as std string |
Definition at line 212 of file lbp_function.cpp.
const std::string & faudes::LuaFunctionDefinition::LuaCode | ( | void | ) | const |
void faudes::LuaFunctionDefinition::Prototype | ( | Function * | pFunc | ) | [protected, virtual] |
Assign prototype object.
pFunc | Function instance |
Reimplemented from faudes::FunctionDefinition.
Definition at line 199 of file lbp_function.cpp.
std::string faudes::LuaFunctionDefinition::SyntaxCheck | ( | void | ) |
Syntax check lua code.
This routine instantiates a LuaFunction from this function definition and does all it needs to run the script, except to invoke the any of the variant functions. The reasoning is, that the script may hang and, thus, never return. Errors are indicated by an exception.
Definition at line 228 of file lbp_function.cpp.
std::string faudes::LuaFunctionDefinition::mLuaCode [protected] |
Lua code.
Definition at line 340 of file lbp_function.h.
std::string faudes::LuaFunctionDefinition::mLuaFile [protected] |
Lua file.
Definition at line 343 of file lbp_function.h.
LuaState* faudes::LuaFunctionDefinition::pDefaultL [protected] |
Default lua state.
Definition at line 346 of file lbp_function.h.
LuaFunction* faudes::LuaFunctionDefinition::pLuaFunction [protected] |
Typed prototype instance.
Definition at line 337 of file lbp_function.h.
libFAUDES 2.20d --- 2011.04.26 --- c++ source docu by doxygen